Plymouth, UK — A recent study by researchers at the University of Plymouth has shed light on the potential of online games to boost the social skills of individuals with autism, challenging common misconceptions about the neurodevelopmental disorder. Published in the journal Autism, the study focused on how immersive role-playing games, such as Dungeons and Dragons, could serve as a unique avenue for social interaction and personal development among people with autism.
The small-scale study involved eight participants, all of whom were diagnosed with autism. They engaged in Dungeons and Dragons, both in-person and online, over six weeks. The game’s structure, which requires teamwork and creative problem-solving in an entirely imaginary setting, provided a rich environment for exploring social dynamics in a way that felt safe and controlled for the participants.
“There are many myths and misconceptions about autism, with some of the biggest suggesting that those with it aren’t socially motivated, or don’t have any imagination. Dungeons and Dragons goes against all that, centering around working together in a team, all of which takes place in a completely imaginary environment,” said Dr. Gray Atherton, Lecturer in Psychology at the University of Plymouth and the lead author of the study.
The participants reported that playing the game allowed them to express themselves more freely and adopt new personas, which they found liberating. The sense of camaraderie and shared purpose within the game created an environment where they could relax and connect with others, a stark contrast to their often challenging real-world interactions.
Post-game interviews revealed that the participants frequently engaged in “masking,” or concealing their autism-related behaviors in social situations. However, the game provided a space where they could be themselves without fear of judgment. Several participants noted that the confidence and social skills they developed in the game began to spill over into their everyday lives.
“Those taking part in our study saw the game as a breath of fresh air, a chance to take on a different persona and share experiences outside of an often-challenging reality. That sense of escapism made them feel incredibly comfortable, and many of them said they were now trying to apply aspects of it in their daily lives,” Atherton added.
This study highlights the potential for online and role-playing games to be used as therapeutic tools for individuals with autism. By fostering a supportive and imaginative environment, these games can help break down social barriers and provide a much-needed outlet for creative expression. As researchers continue to explore the intersection of gaming and mental health, such findings could lead to new, innovative approaches to supporting the social development of people with autism.